futhark: (Default)
2021-01-31 02:56 pm
Entry tags:

aefenglom in-game info; WITCH PROFILE & BONDS


Cú Chulainn
witch
Caster

PLAYER
NAME: Shuu
PLURK: [plurk.com profile] aetarna
TIMEZONE: GMT 1/2

GAME: [community profile] aefenglom
GAME APP: here
BONDS


MAGIC PRESENCE AND CHANGES
Physical changes: upon arriving at Aefenglom, Caster has been granted a physical body. No longer a Servant, being sustained by magic, but again a mortal man. Since he started to dabble in Enchanting, he can be seen covered in various enchanted tattoos, of different colours and shapes. They function as quicker access to spells, ranging from strengthening to more complicated forms of magic. All tattoos burn out and disappear eventually, they come and go, as they are magical in nature. Ever since, he had gained several significant scars, most notable being claw marks of a large beast upon his back, and heavily scarred forearm from where his enchanted tattoo has been forcibly removed.

Magical presence: Because of his specialization in both Evocation and Enchantment, his magic's mark is inherently affected by his affinity to fire. His body runs at a much warmer temperature than a normal human would. Naturally red eyes burn in the dark, hair may flicker like a phantom flame. It's all very blink-and-you-miss-it, but during New Moons when the Mirrorbound magic is enhanced, the magic's mark becomes more visible. Sometimes the fire seems to be lightning from under his skin, or it lights briefly the lines of tattoos, even if they are no longer there.

SCHOOL PROFICIENCY
ABJURATION ◆◆◆◇◇
ALCHEMY ◆◆◆◆◇
CONJURATION ◆◇◇◇◇
DIVINATION ◇◇◇◇◇
ENCHANTMENT ◆◆◆◆◆
EVOCATION ◆◆◆◆◆
ILLUSION ◇◇◇◇◇
TRANSMUTATION ◆◇◇◇◇
UNIVERSAL ◆◆◇◇◇
INFORMATION
CANON:Fate/Grand Order
AGE: looks 22-25
HEIGHT: 185cm (6'1)
BUILD: toned and lean
HAIR: blue and long
EYES: red, with cat-like pupil
APPEARANCE: details here
ORIENTATION: bisexual
OCCUPATION: enchanter / tattoo artist at Inkchanted
RESIDENCE: Haven / cottages

PERMISSIONS
BACKTAGGING: Y
4TH-WALLING: N
THREADJACKING: Y
MIND READING: maybe
FIGHTING: Y
ROMANCE: Y
SMUT: Y
INJURY: Y
KILLING: maybe

futhark: (Default)
2020-07-04 09:23 pm

Inkchanted


 

 

 


 

 

 

 

 


 

 



Welcome to INKCHANTED

About

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Services Offered


Faucibus turpis in eu mi bibendum neque egestas congue. Vitae semper quis lectus nulla at. Felis bibendum ut tristique et. Ridiculus mus mauris vitae ultricies leo integer. Diam vel quam elementum pulvinar etiam non quam. Morbi leo urna molestie at elementum eu facilisis. Vivamus arcu felis bibendum ut tristique et. Nunc scelerisque viverra mauris in aliquam. Facilisi etiam dignissim diam quis enim lobortis scelerisque fermentum dui. At tellus at urna condimentum mattis pellentesque id nibh tortor. Vulputate mi sit amet mauris commodo quis. At risus viverra adipiscing at in tellus. Pulvinar etiam non quam lacus. Elementum pulvinar etiam non quam lacus suspendisse faucibus. Vel elit scelerisque mauris pellentesque pulvinar pellentesque habitant. Dictum fusce ut placerat orci nulla pellentesque. Dui faucibus in ornare quam viverra orci. Lobortis feugiat vivamus at augue eget arcu dictum varius.

Availability

Scelerisque felis imperdiet proin fermentum leo vel orci porta non. Nascetur ridiculus mus mauris vitae. Leo in vitae turpis massa sed elementum tempus egestas. Mauris rhoncus aenean vel elit scelerisque mauris pellentesque pulvinar. Elit ut aliquam purus sit amet luctus venenatis lectus magna. Vestibulum mattis ullamcorper velit sed ullamcorper morbi tincidunt. Sit amet facilisis magna etiam tempor. Sit amet dictum sit amet. Nullam non nisi est sit. Congue quisque egestas diam in arcu cursus. Aliquam sem fringilla ut morbi tincidunt. Amet consectetur adipiscing elit pellentesque habitant morbi tristique senectus et. Arcu dui vivamus arcu felis bibendum. Varius vel pharetra vel turpis nunc eget lorem dolor sed. Curabitur gravida arcu ac tortor. Volutpat est velit egestas dui id ornare.

Location


In vitae turpis massa sed elementum tempus egestas sed. Sed id semper risus in hendrerit gravida rutrum quisque non. Turpis egestas maecenas pharetra convallis. Enim sed faucibus turpis in eu mi bibendum neque egestas. Urna condimentum mattis pellentesque id nibh tortor. Urna porttitor rhoncus dolor purus non enim. Amet risus nullam eget felis eget nunc lobortis mattis aliquam. At quis risus sed vulputate odio ut enim blandit. Nisi scelerisque eu ultrices vitae auctor eu augue ut lectus. Venenatis cras sed felis eget velit aliquet sagittis. Urna condimentum mattis pellentesque id.
futhark: (hood; looking down)
2019-11-22 06:48 pm
Entry tags:

VoidTrecker application



Player Information



Name: shuu
Contact details: [plurk.com profile] aetarna, PM this journal
Other characters: n/a

Character Information



Name: Cú Chulainn (in Caster class)
Canon: Fate/Grand Order
Canon Point: After the end of first story arc (Observer on Timeless Temple)
OU/AU/CRAU/OC: OU
Age: Old as dirt He died in his mid-twenties, and as Heroic Spirits are summoned in their prime, he’s probably physically somewhere between 21 - 24

World Information: In the shortest version? This world is our Earth just with magic. But as always with magic, things aren't as easy and the worldbuilding is littered with various (often overly complicated) metaphysical concepts. One of the concepts introduced is that the world's nature is shifting and changing rules according to the most prosperous species on the planet. In layman terms, it means that back during the mythological era, so-called Age of the Gods, there wasn't one mythology that was true— they all were; layers of reality, wrapping the globe like a mismatched texture. Every mythology has its own origin myth, and in the areas of given pantheon's domain, they were True. At some point the Age of the Gods declined and eventually ended, humanity flourished and become the major force in shaping reality— but at a price. With every discovery, with every scientific breakthrough, there is less and less mystery and the world becomes more and more mundane. There is only one version of the history now, myths and legends are but stories. At the same time what a modern-day magus can do, is rather limited to what a mage from antiquity could perform, basically.

Fast forward to 2017 where a mage organization dedicated to preserving the Human Order was created by Marisbury Animusphere. The organization's name? Chaldea. One of the capabilities of this organization is ensuring humanity's survival by observing the near future— up to 100 years ahead. However one day, the lights of humanity on the globe dimmed and disappeared, and no matter if the observed was 70 years ahead or only just 3 years the results were the same. Humanity will be incinerated by 2019, no trace is left. One area is of particular interest however, Fuyuki city of 2004 has become an unobservable location, a singularity. A team is prepared to be sent there to investigate and perhaps shed the light on the incoming, well, end of the world. That's how everything begins.

Personal History: Personal history prior to becoming a Servant AKA dying - wiki link to Cú Chulainn page. Since Fate considers most of the Tain its canon the general mythology and legend of the character applies. During the segments where he tells his story in Fate/Hollow Ataraxia he confirms he's been born in the fairy mound (and as such not subjected to the curse lingering over Ulstermen), his mother Deichtine was a sister and charioteer of king Conchobar mac Nessa, his father meanwhile was god of arts, craft, and sun, Lugh. A specific Fate/ canon addition would be the part where after the war with Connacht (and possibly after the death of his son, Connla) he once again visited his mentor, Scáthach, to fulfill his duty and kill her before she changed into something no-longer mortal. However he was too late, and he was no longer able to grant her that final wish.

wiki page for Caster summon doesn't have all that much info, most of his story is detailed in his Lancer wiki page

The wiki doesn’t have much description about his plot-involvement within Grand Order, so I’m going to recap it.

Caster was summoned to an alternate version of Fuyuki Grail War, by an unknown master. The events that transpired differ from those we know from Fate/stay night. Saber located the corrupted Grail early on, and got Blackened by it. The city was left desolate and in flames, its people disappeared, while Saber Alter defeated and corrupted other Servants. Caster was the only one to escape this fate. Even before the protagonist’s team of the Fate/Grand Order - mages from an organization known as Chaldea - arrived, Caster managed to defeat Assassin and Rider by himself. He allied himself with the new arrivals and formed a contract with the protagonist - Ritsuka Fujimaru.

With a bit unorthodox methods, he helped Mash - a demi-Servant of the Chaldea team - to activate her Noble Phantasm. Eventually leading the party towards the place where everything started, to the location of Greater Grail, and covering them by defeating Archer who was guarding the entrance. After that, he assisted with defeating Saber, which made Caster a sort-of victor of that broken Grail War. The protagonist’s party learns of who was truly behind the Singularity and soon return to Chaldea.

Caster doesn’t really have a role during the events of Orleans singularity, but he gets a short episode in Septem’s singularity where he investigates odd happenings in the forests near Ulster. As more and more Servants appear in Chaldea he takes more of a backseat role, but he retains the role of the guide and somewhat "an older brother" to Ritsuka.

Personality: Among all of the Fate/Stay Night Servant cast, it was noted in Hollow Ataraxia that Cú Chulainn is the one to best adapt to modern times. In half of the year, he became a known and well-liked presence in Fuyuki, taking various part-time jobs to support himself. While adapting well to the modern world, he still retains old-world sensibilities. Sometimes it manifests in silly ways: like when he interpreted "high school archery club" as a group of fierce warriors who take care of each other back. And "getting flowers for an injured club member" as "saying goodbyes to the fallen comrade". Suffice to say he almost sold that particular client a burial flower arrangement, very touched and impressed by their nobility.

He’s easy-going, playful and presents a friendly disposition towards almost everyone until given reason not to. Quick to adapt and accept new situations and open with his feelings, generous with affections. Living his life like a candle burning on both ends (he knows how it ended, so why have restraint?) At times he can be a bit of a douche when he takes the teasing or flirting too far, or allows his petty streak to run rampant. But that aside he’s a pleasant company and a pretty chill guy in general.

Perhaps too chill for someone who will have no qualms about slaughtering an innocent bystander if that’s an order he is given.

A good thing to remember about him is that despite his easygoing and friendly attitude, Cú Chulainn is not a good guy. However, that doesn’t make him a bad guy either. His in-universe alignment is Neutral and for a reason. He comes from the twilight of Age of the Gods, and his moral principles reflect that. Instead of following the good and evil duality his core values revolve around loyalty and pride.

Cú Chulainn is fiercely protective and supportive of the people he considers “his own”, he was a “Shield of Ulster” after all, but it also means he might remain completely neutral and often passive about everyone else. Oaths and promises are sacred and as per his legend, he took his share of terrible deals and geis upon himself for the sake of his people. If given a choice, he tends to align himself with those of noble and heroic disposition, but the “greater good” doesn’t really concern him, as long as he keeps his promises, and protects those who fall into his pack. It’s not that hard to find yourself in it since he gets attached to people easily.

For him, there is a disconnection between friendships and allegiances, you might be friends with someone who will tomorrow be your enemy because of the conflict between your kings. It won’t change the fact that you are friends and enjoy each other’s company, it will only mean that now one of you has to die. Cú doesn’t really subscribe to the idea of “hating your enemies because they are your enemies.” Hating someone because it’s personal is one and understandable thing, but doing the same just because you stand on the opposite sides… not so much.

He hates betrayal and treachery but even when his Lancer manifestation was stuck with scheming and evil master like Kirei, he honored his orders even if he found them tasteless. He might not have put his heart into it, but he was very professional about their contract as long as it stayed up front. And just like in his legend, when his hand was forced and he had to honor one promise by breaking another one, it did cost him his life.

As for pride, no matter, Lancer or Caster, Cú Chulainn is a show-off. Not because he seeks validation from people though - he's very secure and confident in his abilities and knows their limits - but because it's part of his heroic pride. You can't cement yourself in the collective memory for ages if there's no audience to tell the tale. He chose this way of life, and even if he is disappointed in how things in his life turned out he makes a point of how he doesn’t regret it any of it. He owns his legend and takes pride in going down in history’s records. Aside from one regret, he admits to later - his prized spear, Gae Bolg, taking the life of those he loved. Ferdiad, his battle brother that he was forced to fight in Medb's war, Connla the boy that turned out to be his son, and of course Scáthach, the woman who was his teacher, the woman he was supposed to kill but ultimately failed to. But this story is over, there is no changing how Cú Chulainn lived his life, and not taking pride in it would be foolish.

That pride is what often leads him to not making the wisest decisions. Cú Chulainn tends to flaunt his power the most when he’s sure he’s in control. He will drag the battle on for the pure enjoyment of it, which might give his enemies time to figure out a strategy to survive the fight. As a Lancer in Fate/Stay Night he gave Shirou multiple shots at escape when chasing him for the second time. Like an animal chasing its prey - which does play into his “beastlike” motif - thrilled to find someone able to evade him, but considering the attempts ultimately futile. But again it gave Shirou the opportunity to end in the right place and the right time to summon Saber.

On the contrary, when he finds himself in a clearly disadvantageous situation, he’s very quick to whip out his trump card to cut the fight short immediately. Especially if he’s going against someone way too powerful for him to handle, or when it’s against pure unknown and the fight cannot be allowed to drag on.

Part of why he's unhappy with his Caster class summoning is because he now has to rely on petty, underhanded tricks he happily denounced in his Lancer-class incarnation. Instead of going for a good, straightforward fight, he has to focus on tactical moves and defense - which paradoxically was what he was always good at, even as a Lancer. Disdain for this strategy notwithstanding. He enjoys a good battle, and with only his magic skills available... that's not exactly always possible. And while he will switch to a melee brawl if given a possibility, wielding his staff like a spear, it requires carving the situation to his advantage first, to make that possibility happen. For all his hotheadedness, he's sensible enough, to understand that and takes a calculated pragmatist route - using whatever he has on hand to give himself an edge.

One of the big part of his narrative as a Lancer was that of "accepting the fate". It stems directly from the prophecy he took on as a young boy: a promise of glorious and heroic deeds in exchange for a very short life. It was his own choice to take on that prophecy, inspired by the falling star he saw and considered beautiful, Everything eventually ends, everyone is going to die, so it doesn't matter if it happens sooner or later, as long as he can roar louder, fight better and shine brighter than anyone else, if only for a moment. It worked well, millennia later he's still remembered as Ireland's great hero,

He’s all about living in the moment and enjoying himself fully, without thinking about the future. Especially since he’s used to having that future already set for him.

It's a subtle change with his Caster's incarnation, but he seems to no longer be bound by his cruel fate, even if he doesn't seem to realize it. As a Caster he no longer has his cursed spear of sure-hit, but also seems to avoid his destiny of doing something incredibly heroic and then dying. Not only he actively works on solving the Fuyuki crisis but he also secures allies for this very purpose. And again, it doesn't end with his death - he wins - and continues with Grand Order's protagonist to help them with even bigger stakes. It is a shift compared to his previous narrative.

Even his powers reflect that, as they are based around the writing system. He's no longer following the story, he got the ability to change it. It is however not an effect of his own wish, because all Caster wants is what he can't get - to get his damn spear back. He remarks that fighting without it is a pain, and that he would rather be summoned as a Lancer - what he sees as the most superior incarnation of himself. Without Gae Bolg he's no longer easily identifiable "Ulster's child of light, Cú Chulainn" but just "some nameless druid", and given how much pride he takes in his legend, it is a source of discomfort and frustration to him. Thus as a veteran of multiple Grail Wars, but not in his top condition, he relegates himself to the role of a guide as the best way to serve his new Master.

CRAU developments: n/a

Key themes: Loyalty, the thrill of battle, accepting/resignation to fate, but also with his Caster version a subtle change in that, the performing the role of a guide/druid and "no longer being bound by fate" and learning how to deal with that part.

Main Motivation: Fulfilling the oath and duty; or in his Servant self, a contract to his Master — guiding them to victory. Back in his life? Leaving a mark, making a name for himself.

Skills:

  • Servant physiology: Even the weakest Servant is far stronger and durable than a regular human is. However, since they’re not physically from this world means the Servant’s physical body is manifested only through the continued use of mana, in normal cases supplied by a magus - Master - the contract is formed with. To conserve mana usage, Servants can turn into spirit form, becoming invisible and intangible. They're literally ghosts. Servants don't need to eat or sleep, but again, the food gives them a bit of sustain, and sleeping is a form of mana conservation. Speaking of mana it can also be harvested, from places of power such as leylines or ... from... humans. Either consensually (anything from touch, through blood, to more NSFW options) or not (forceful draining of the energy). So not just ghost, but also spiritual vampire. Fortunately (?) if not expending mana on spells, or Cool abilities, they are able to generally stay around without much problem?
  • Rune magic: Cú is a skilled user of runic magecraft, that was passed to him during his training with famed warrior-witch Scáthach - but outside from Caster-class manifestation he does not employ it often, preferring conventional dueling. Scáthach decided to teach him Norse runes Futhark, instead of Celtic Ogham, as their nature of instant effect would suit a young warrior more. It is highly unadvisable for beginner users to use more than one rune at once, but Caster manifestation has been seen writing multiple runes at once. Which means that he’s either that good with them (his Rune magic is ranked A) or just doesn’t give a damn about potential risks (which is also entirely in-character for him). While the runes themselves are pretty versatile with effects ranging from various enhancements, curses, healing, tracking, etc, he prefers the usage of fire-based attacks to torment his enemies.
  • Spear-fighting: His favoured weapon, cursed spear Gae Bolg, might be sealed in his Caster manifestation, but it doesn’t stop him from wielding his druid staff as if it was a spear. Also encompassing it with flame, because apparently, he has to compensate lack of his favourite weapon with improvisation and newfound pyromania.
  • Divine protection from arrows: exactly what it says at the tin, and something he was born with. A blessing of his divine father, Lugh. As long as he makes visual contact with the enemy, and it’s not absurd long-range, he can evade, defend - or in case of Caster’s manifestation case - nullify the projectiles.
  • Territory Creation: Caster-class specific skill. Allows altering of the surrounding lands in favor of their sorcery. That includes defense, traps or even siphoning mana from places of power. In Cú’s case, it’s of course, based on the runes, that can be inscribed even on the air to create an arena favorable to him. He can imitate Scáthach's Gate of Skye, but that's a secret, as his mentor wouldn't be happy to learn that.
  • Noble Phantasm: Wicker Man, Cage of Scorching, Consuming Flames: Caster Cú might not have access to his cheat one-hit-kill spear Gae Bolg, but what he gets instead, is still a ridiculous monstrosity. Wicker Man is a giant-like structure that rages on, in search of the sacrifice, which it places inside the cage in its torso and then burns down. Interestingly enough, parts of it can be summoned as well. Either for protection, where wood and wicker envelopes Caster, sometimes even forming a statue-like double he can trade place with; or attack, where only an arm manifests, ready to grab the enemy and slam them into the ground.
  • Now for the mundane skills… believe it or not, but this guy is an excellent florist and gardener. He got just enough patience and sense of style needed to create good looking arrangements. Flowers also tend to attract the ladies so…. He might be a blood-knight but at least he’s a sensitive one!
  • Fishing: is another one, and he’s pretty old-fashioned about it. He uses the simplest fishing rod without a reel and still manages to catch plenty. It falls under the umbrella of general survival skills, as camping in the wilds or mountain climbing is very familiar to him as well.


    Item: - a pouch of runestones;

    Sample: Voidtrecker TDM 06 sample
    a different game TDM oops

    Notes: Both his druid clothes and the staff fall under what he can just "summon" on top of himself from that hammerspace mentioned in FAQ
  • futhark: (megane)
    2019-10-10 07:38 pm
    Entry tags:

    get the door POLL

    Hello everyone. First and foremost I'd like to thank you for participating in this (rather spontaneous) GET THE DOOR plot that grew into something really incredible... Thank you very much, you're amazing!

    Now, since I think that this is it, we are not getting more answers to the questions regarding the Get the Door plot. I think it is the safest to assume after giving the information to the resistance no more actions as a group were taken. They already found a freaking woah, lot, and my idea is that consolidating the information and sharing it ICly via network post would be a good idea. To share the info and bring everyone up to speed, basically. I was thinking that somewhere this weekend could be a good moment for that post, but the date isn't set in stone. I kindly ask of you to answer a few questions regarding that— 🙏🙏🙏

    Starting with the simplest, if you think at all it should happen. Because if the majority of participants would rather keep that knowledge a secret it stays a secret.

    The second question is if your character would be open to the idea of being mentioned by name during that network post. If, for example, your character would be okay with it being public that they took action during the investigation, but would want to keep it a secret they remain in contact with the Dorchacha resistance please let me know. Here a top-level for notes.

    The third question is entirely optional. I was wondering if someone would be interested in also answering IC question such network post would bring. Like if someone wanted more details on what is behind the door Ursula/or/Fang/or/Sokie/or/Everett/or/Myr/or/Eren would be the ones to jump in and fill in the details. So it's just to gauge interest

    RECAP TIME WITH LINKS!! Now, just in case, a short recap with links what was discussed that happens. The enchantment from the walls was tracked to the mysterious door in the Coven. Research was commenced, along with information sharing on network, and an investigation group formed. What exactly was found and what actions were taken can be found here. The group gave the information on the horror basement to Nessie and then to resistance.

    LINK
    tracking enchantment OOC plotting and investigation and IC thread. IC network post about the findings. OOC on the investigation team, OOC questions and plotting with the mods regarding what was found there


    Now onto the poll!

    Poll #22748 Get the Door - Results
    Open to: Registered Users, detailed results viewable to: All, participants: 10


    1. Do you OOCly want the information about what was found behind the door to be shared with the game at large

    View Answers

    Yes
    10 (100.0%)

    No
    0 (0.0%)

    2. Would your character ICly agree to have their name and role/achievements mentioned. (If the answer is no, the credit will be given in the prose/narration)

    View Answers

    Yes
    5 (50.0%)

    No
    5 (50.0%)

    3. (optional) If you voted "yes" in the second question, would you be interested in ICly answering the comments to such network post?

    View Answers

    Yes
    4 (80.0%)

    No
    1 (20.0%)



    Additionally. This is my first time ever running something of this scale, so if you think I could do something better, differently or I've missed something crucial, please do not hesitate to give me feedback here!

    Once again thank you so much! 💖
    futhark: (Default)
    2019-05-25 02:37 pm
    Entry tags:

    Code credit

    Journal layout code, by [personal profile] saga snagged from here— link (ver. 2)

    Journal layout art, pixiv, devart
    futhark: (reading)
    2019-04-28 02:34 pm
    Entry tags:

    [AEF] application



    Player Information
    Name: shuu
    Contact: [plurk.com profile] aetarna, PM this journal
    Other Characters: n/a

    Character Information
    Name: Caster / Cú Chulainn
    Canon: Fate/Grand Order
    Canon Point: After the end of first story arc (Observer on Timeless Temple)
    Age: Old as dirt He died in his mid-twenties, and as Heroic Spirits are summoned in their prime, he’s probably somewhere between 21 - 24
    History: wiki page for Caster summon doesn't have all that much info, most of his story is detailed in his Lancer wiki page

    The wiki doesn’t have much description about his plot-involvement within Grand Order, so I’m going to recap it.

    Caster was summoned to an alternate version of Fuyuki Grail War, by an unknown master. The events that transpired differ from those we know from Fate/stay night. Saber located the corrupted Grail early on, and got Blackened by it. The city was left desolate and in flames, its people disappeared, while Saber Alter defeated and corrupted other Servants. Caster was the only one to escape this fate. Even before the protagonist’s team of the Fate/Grand Order - mages from an organization known as Chaldea - arrived, Caster managed to defeat Assassin and Rider by himself. He allied himself with the new arrivals and formed a contract with the protagonist.

    With a bit unorthodox methods, he helped Mash - a demi-Servant of the Chaldea team - to activate her Noble Phantasm. Eventually leading the party towards the place where everything started, to the location of Greater Grail, and covering them by defeating Archer who was guarding the entrance. After that he assisted with defeating Saber, which made Caster a sort-of victor of that broken Grail War. Protagonist’s party learns of who was truly behind the Singularity and soon return to Chaldea.

    Caster doesn’t really have a role during the events of Orleans singularity, but he gets a short episode in Septem’s singularity where he investigates odd happenings in the forests near Ulster. As more and more Servants appear in Chaldea he takes more of a backseat role.

    Personality: Among all of the Fate/Stay Night Servant cast, it was noted in Hollow Ataraxia that Cú Chulainn is the one to best adapt to modern times. In half of the year, he became a known and well-liked presence in Fuyuki, taking various part-time job to support himself. While adapting well to the modern world, he still retains old-world sensibilities. Sometimes it manifests in silly ways: like when he interpreted "high school archery club" as a group of fierce warriors who take care of each other back. And "getting flowers for an injured club member" as "saying goodbyes to the fallen comrade". Suffice to say he almost sold that particular client a burial flowers arrangement, very touched and impressed by their nobility.

    He’s easy going, playful and presents a friendly disposition towards almost everyone until given reason not to. Quick to adapt and accept new situations and open with his feelings, generous with affections. Living his life like a candle burning on both ends (he knows how it ended, so why have restraint?) At times he can be a bit of a douche when he takes the teasing or flirting too far, or allows his petty streak to run rampant. But that aside he’s a pleasant company and a pretty chill guy in general.

    Perhaps too chill for someone who will have no qualms about slaughtering an innocent bystander if that’s his order.

    A good thing to remember about him is that despite his easygoing and friendly attitude, Cú Chulainn is not a good guy. However, that doesn’t make him a bad guy either. His in-universe alignment is Neutral and for a reason. He comes from the twilight of Age of Gods, and his moral principles reflect that. Instead of following the good and evil duality his core values revolve around loyalty and pride.

    Cú Chulainn is fiercely protective and supportive of the people he considers “his own”, he was a “Shield of Ulster” after all, but it also means he might remain completely neutral and often passive about everyone else. Oaths and promises are sacred and as per his legend, he took his share of terrible deals and geis upon himself for the sake of his people. The “greater good” doesn’t really concern him, as long as he keeps his promises, and protects those who fall into his pack. It’s not that hard to find yourself in it since he gets attached to people easily.

    For him, there is a disconnection between friendships and allegiances, you might be friend with someone who will tomorrow be your enemy because of the conflict between your kings. It won’t change the fact that you are friends and enjoy each other’s company, it will only mean that now one of you has to die. Cú doesn’t really subscribe to the idea of “hating your enemies because they are your enemies.” Hating someone because it’s personal is one and understandable thing, but doing the same just because you stand on the opposite sides… not so much.

    He hates betrayal and treachery but even when his Lancer summon was stuck with scheming and evil master like Kirei, he honored his orders even if he found them tasteless. He might not have put his heart into it, but he was very professional about their contract as long as it stayed upfront. And just like in his legend, when his hand was forced and he had to honor one promise by breaking another one it did cost him his life.

    As for pride, no matter, Lancer or Caster, Cú Chulainn is a show-off. Not because he seeks validation from people though - he's very secure and confident in his abilities and knows their limits - but because it's part of his heroic pride. You can't cement yourself in the collective memory for ages if there's no audience to tell the tale. He chose this way of life, and even if he is disappointed in how things in his life turned out he makes a point how he doesn’t regret it any of it. He owns his legend and takes pride in going down in history’s records. Aside from one regret, he admits to later - his prized spear, Gae Bolg, taking the life of those he loved.

    That pride is what often leads him to not making the wisest decisions. Cú Chulainn tends to flaunt his power the most when he’s sure he’s in control. He will drag the battle on for the pure enjoyment of it, which might give his enemies time to figure out a strategy to survive the fight. As a Lancer in Fate/Stay Night he gave Shirou multiple shots at escape when chasing him for the second time. Like an animal chasing its prey - which does play into his “beastlike” motif - thrilled to find someone able to evade him, but considering the attempts ultimately futile. But again it gave Shirou opportunity to end in right place and the right time to summon Saber.

    On the contrary, when he finds himself in a clearly disadvantageous situation, he’s very quick to whip his trump card to cut the fight short immediately. Especially if he’s going against someone way too powerful for him to handle, or when it’s against pure unknown and the fight cannot be allowed to drag on.

    Part of why he's unhappy with his Caster class summoning is because he now has to rely on petty, underhanded tricks he happily denounced in his Lancer-class incarnation. Instead of going for a good, straightforward fight, he has to focus on tactical moves and defense - which paradoxically was what he was always good at, even as a Lancer. Disdain for this strategy notwithstanding. He enjoys a good battle, and with only his magic skills available... that's not exactly always possible. And while he will switch to a melee brawl if given a possibility, wielding his staff like a spear, it requires carving the situation to his advantage first, to make that possibility happen. For all his hotheadedness, he's sensible enough, to understand that and takes a calculated pragmatist route - using whatever he has on hand to give himself an edge.

    One of the big part of his narrative as a Lancer was that of "accepting the fate". It stems directly from the prophecy he took on as a young boy: a promise of glorious and heroic deeds in exchange for a very short life. It was his own choice to take on that prophecy, inspired by the falling star he saw and considered beautiful, Everything eventually ends, everyone is going to die, so it doesn't matter if it happens sooner or later, as long as he can roar louder, fight better and shine brighter than anyone else, if only for a moment. It worked well, millennia later he's still remembered as Ireland's great hero,

    He’s all about living in the moment and enjoying himself fully, without thinking about the future. Especially since he’s used to having that future already set for him.

    It's a subtle change with his Caster's incarnation, but he seems to no longer be bound by his cruel fate, even if he doesn't seem to realize it. As a Caster he no longer has his cursed spear of sure-hit, but also seems to avoid his destiny of doing something incredibly heroic and then dying. Not only he actively works on solving the Fuyuki crisis but he also secures allies for this very purpose. And again, it doesn't end with his death - he wins - and continues with Grand Order's protagonist to help them with even bigger stakes. It is a shift compared to his previous narrative.

    Even his powers reflect that, as they are based around writing system. He's no longer following the story, he got the ability to change it. It is however not an effect of his own wish, because all Caster wants is what he can't get - to get his damn spear back. He remarks that fighting without it is a pain, and that he would rather be summoned as a Lancer - what he sees as the most superior incarnation of himself. Without Gae Bolg he's no longer easily identifiable "Ulster's child of light, Cú Chulainn" but just "some nameless druid", and given how much pride he takes in his legend, it is a source of discomfort and frustration to him. Thus as a veteran of multiple Grail Wars, but not in his top condition, he relegates himself to the role of a guide as the best way to serve his new Master.

    Abilities & Skills:

  • Servant physiology: Even the weakest Servant is far stronger and durable than a regular human is. However, since they’re not physically from this world means that Servant’s physical body is manifested only through the continued use of mana, in normal cases supplied by a magus - Master - the contract is formed with. To conserve mana usage, Servants can turn into spirit form, becoming invisible and intangible.
  • Rune magic: Cú is a skilled user of runic magecraft, that was passed to him during his training with famed warrior-witch Scáthach - but outside from Caster-class manifestation he does not employ it often, preferring conventional dueling. Scáthach decided to teach him Norse runes Futhark, instead of Celtic Ogham, as their nature of instant effect would suit a young warrior more. It is highly unadvisable for beginner users to use more than one rune at once, but Caster manifestation has been seen writing multiple runes at once. Which means that he’s either that good with them (his Rune magic is ranked A) or just doesn’t give a damn about potential risks (which is also entirely in-character for him). While the runes themselves are pretty versatile with effects ranging from various enhancements, curses, healing, tracking, etc, he prefers the usage of fire-based attacks to torment his enemies.
  • Spear-fighting: His favoured weapon, cursed spear Gae Bolg, might be sealed in his Caster manifestation, but it doesn’t stop him from wielding his druid staff as if it was a spear. Also encompassing it with flame, because apparently, he has to compensate lack of his favourite weapon with improvisation and newfound pyromania.
  • Divine protection from arrows: exactly what it says at the tin, and something he was born with. A blessing of his divine father, Lugh. As long as he makes visual contact with the enemy, and it’s not absurd long-range, he can evade, defend - or in case of Caster’s manifestation case - nullify the projectiles.
  • Territory Creation: Caster-class specific skill. Allows altering of the surrounding lands in favor of their sorcery. That includes defense, traps or even siphoning mana from places of power. In Cú’s case, it’s of course, based on the runes, that can be inscribed even on the air to create an arena favorable to him. He can imitate Scáthach's Gate of Skye, but that's a secret, as his mentor wouldn't be happy to learn that.
  • Noble Phantasm: Wicker Man, Cage of Scorching, Consuming Flames: Caster Cú might not have access to his cheat one-hit-kill spear Gae Bolg, but what he gets instead, is still a ridiculous monstrosity. Wicker Man is a giant-like structure that rages on, in search of the sacrifice, which it places inside the cage in its torso and then burns down. Interestingly enough, parts of it can be summoned as well. Either for protection, where wood and wicker envelopes Caster, sometimes even forming a statue-like double he can trade place with; or attack, where only an arm manifests, ready to grab the enemy and slam them into the ground.
  • Now for the mundane skills… believe it or not, but this guy is an excellent florist and gardener. He got just enough patience and sense of style needed to create good looking arrangements. Flowers also tend to attract the ladies so…. He might be a blood-knight but at least he’s a sensitive one!
  • Fishing: is another one, and he’s pretty old-fashioned about it. He uses the simplest fishing rod without a reel and still manages to catch plenty. It falls under the umbrella of general survival skills, as camping in the wilds or mountain climbing is very familiar to him as well.



    Inventory/Companions:
    - oaken druid staff
    - set of runestones

    Choice: I'm kind of torn between a Witch and Fae, so I will leave it up for the mod discretion/RNG.

    Reason: - for Witch route - Caster is already-- well, a magic user. But given his preference for his skills as a warrior, he generally takes his magic for granted. He got access to an ancient magic system that could potentially rewrite reality to an incredible degree, he uses it to light his cigarette. Having that all stripped from him and being suddenly in a position where he has to relearn how the magic works puts him in an interesting spot arc-wise. Having him leveled-down basically makes a good opportunity for character growth and forging CR

    - for Fae route; it's mostly because of his lore. Cú Chulainn is the son of Lugh, one of the kings of Tuatha Dé Danann - which are related (if not the very same, depending on writing, interpretation etc) to Aos si/aes sidhe. Once goddesses and gods eventually relegated to the role of elves, fairies and nature spirits. Cú himself have been born in a Fairy Mound, and even visited Otherworld during his lifetime. Given that he already has some traits associated with Fae (treating given word and promises very seriously, having a petty streak, his magic being made of weaving words and stories) and a partial heritage it would be interesting to play with these amplified. He wouldn't be happy with the transformation and noticing the penchant for trickery and I am curious where it could take him as it is a significantly different angle.


    Sample: Top-level on the TDM, tag-out on TDM
  • futhark: (resting face)
    2019-01-13 06:37 pm
    Entry tags:

    Opt-out

    If you'd like to opt-out from interacting with this character, please, comment here with your accounts and I won't tag them (or if we happen to have some kind of CR already I will drop it without question).

    All comments are screened, IP logging is off
    futhark: (grin)
    2017-09-14 07:51 pm
    Entry tags:

    PLAYER INFO AND CONTACT

    PLAYER shuu
    TIMEZONE: GMT 1/2 [depends on the DST]
    CONTACT: [plurk.com profile] aetarna, discord: shuu#0043, PM at this journal or spam this post!
    LANGUAGE: Polish and English
    RP STYLE: I tend to adapt to other players around. Action brackets, prose, chatting/texting, network based, it's all fine with me!

    TAGGING HABITS I'm sporadic during the week and so, end of the week and weekend is awesome. Backtagging into infinity, etc. End of year is bad for me due to work
    futhark: (resting face)
    2017-09-14 06:10 pm

    INBOX

    "I'm not here right now. Just leave a message and I'll get back to you."



    [ TEXT x VOICE x VIDEO x ACTION ]
    futhark: (Default)
    2017-09-14 05:37 pm
    Entry tags:

    GOD INFO

    CHARACTER: Cú Chulainn aka Caster

    CANON: Fate/Grand Order

    GOD: Cú Chulainn

    MYTHOLOGY: Irish/Celtic

    POWER: Reality rewriting/cause and effect alteration Effectively, a sort of retrocausality. Once a day it allows altering a cause and effect changing the outcome of an event that just happened. A cup never fell and broke, because it was used to offer someone a drink. An attack didn’t blight someone, because it was always meant to miss, etc. It can be used on object or action but it cannot be used to manipulate a person or their decision. Basically, it’s impossible to rewrite an event like “The ayakashi didn’t escape via left corridor, because it turned right and fell into a trap” or “Someone told the truth instead of a lie” but it can produce a single inescapable projectile, or undo someone's wounds by having the falling object - or lethal strike - miss them.

    FOLLOWERS: 44 445

    SHINKI:

    since- 2016.08.25 -

    Name Archer (Emiya Shirou) | Kyūki (弓) | [personal profile] boneofsword
    Vessel Form: A pendant with red jewel [1]
    Power: Weapon projection (limited to what Archer can trace and has stored in his reality marble)
    since- 2017.03.15 -

    Name Judar | Kurai (闇) | [personal profile] kuroi_taiyo
    Vessel Form: A silver bracelet [1]
    Power: Focalor- simulated djinn equip.


    TEMPLE: Northeast District. Cú Chulainn's temple is located in a massive forest- actually, it could be argued that the forest itself is the temple. The trees grow unnaturally high creating an otherworldly atmosphere of a bygone age. An overgrown stone circle can be found near the spring of the purifying water. There is also an archery range build by hand.

    Three white hounds roam the forest freely. One apathetic which won't react much to guests, one incredibly welcoming one, and a true guard dog one, that will give warning to intruders and will react aggressively to hostiles. The hounds are also part of the temple "equipment", they're not strays taken from the Near Shore, and their true nature isn't fully understood by the temple's owner.

    While there is no clear path to the temple, the guests won't have trouble finding the way. Strangers might wander a little, but eventually, they will find a large mead-hall-like building next to a massive oak.

    The main entrance leads to the second floor, instead to the first- It consists mostly of big dining hall and kitchen as well as relax area in the back. The first floor contains of various utility area, such as training hall, armory, sauna etc - it also has an exit leading to the back of the building and herb garden. Personal rooms are on the third floor and are furnished according to the tastes of their inhabitants.

    The interior of the whole temple on a rustic side, wood, stone, textured fabrics, burlap. Everything in warm earthly tones - a combination of roughness and warm comfort, stability and simplicity. The near lack of modern materials like plastic or synthetic fabrics might be noticeable but of course, there is no escaping them, for example in the kitchen which, while kept in style, is fully furnished with all necessary modern appliances.

    ~ ~ ~ ~ ~ ~
    futhark: (sideglance and sidesmirk)
    2017-09-14 03:33 pm
    Entry tags:

    Permissions

    CHARACTER NAME: Cú Chulainn (in Caster's flair)
    CHARACTER SERIES: Fate/Grand Order

    [OOC]

    Backtagging: Absolutely. With PSLs, I'm willing to continue as long as possible, so if you ever want to return something months old, I'll jump back to it when I can. With game tags, I'm putting a soft cap of 2-3 months, depending on circumstances.
    Threadhopping: sure thing!
    Fourthwalling: Irish mythology and Ulster Cycle: go ahead! Servant-wise knowing him from the previous summoning: all the way! Fate/ as a franchise/game: rather not
    Offensive subjects & triggers : Animal cruelty, in a context of pet/helpless kind. Like, if a thread is about fighting off a bear or a pack of wolves, go nuts. But hurting kittens/pet dogs/small birds, I'm gonna opt-out from. If anything else comes up, I'll bring it up

    [IC]

    Hugging this character: go ahead! he's very tactile
    Kissing this character: yee!
    Flirting with this character: Sure thing. He will flirt right back
    Fighting with this character: Yes, he's a fightnerd. Even if he's a mage now he'd absolutely bash heads and answer a challenge.
    Injuring this character: as long as he survives, all kinds of violence is a fair game. [insert dead lancer joke here]
    Killing this character: Depends, let's discuss it.
    Using telepathy/mind-reading abilities on this character: He's resistant to magic, but we can always find a way to work around that. Like if that telepathy isn't actually magical, or something.
    Relationships: Big yes. Friendly, familial, antagonistic, romantic. He's a friendly bloke, and aside from some very specific circumstances don't hold grudges, so he's good for consistent positive CR, even if things go down south here and there. But his moral compass is skewed by modern standards and he's also callous not to mention prideful, so I'm all for negative CR/morals clashing going. Shipping-wise, he's an incurable flirt, and not monogamous, even with people he's 300% serious about, (like only death-do-us-part serious) so that's an issue that might crop up sooner or later ICly.
    In short, he's a personification of a booty call (of spring) and pretty casual about sex in general, but also can be actually chivalrous and is a romantic at heart.

    Fate Special: Due to the nature of Fate/Grand Order servants, he vaguely recalls his previous summonings. I'm going to assume he recognizes Fuyuki guys (he was summoned into a version of it, without Medea and Gilgamesh tho), but not the Masters. Plus Chaldea was full of Servants too. If you want to arrange things differently please feel free to contact me, I'm ready to accommodate as you fit!
    futhark: (hood; neutral)
    2017-09-14 03:11 pm

    HMD

    So How's My Driving? Every kind of feedback is greatly appreciated, thank you!
    The usual, comments screening, anon on, IP logging off