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Caster [Cú Chulainn]🔥Aef's rockstar tattoo artist ([personal profile] futhark) wrote2017-09-14 05:37 pm
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GOD INFO

CHARACTER: Cú Chulainn aka Caster

CANON: Fate/Grand Order

GOD: Cú Chulainn

MYTHOLOGY: Irish/Celtic

POWER: Reality rewriting/cause and effect alteration Effectively, a sort of retrocausality. Once a day it allows altering a cause and effect changing the outcome of an event that just happened. A cup never fell and broke, because it was used to offer someone a drink. An attack didn’t blight someone, because it was always meant to miss, etc. It can be used on object or action but it cannot be used to manipulate a person or their decision. Basically, it’s impossible to rewrite an event like “The ayakashi didn’t escape via left corridor, because it turned right and fell into a trap” or “Someone told the truth instead of a lie” but it can produce a single inescapable projectile, or undo someone's wounds by having the falling object - or lethal strike - miss them.

FOLLOWERS: 44 445

SHINKI:

since- 2016.08.25 -

Name Archer (Emiya Shirou) | Kyūki (弓) | [personal profile] boneofsword
Vessel Form: A pendant with red jewel [1]
Power: Weapon projection (limited to what Archer can trace and has stored in his reality marble)
since- 2017.03.15 -

Name Judar | Kurai (闇) | [personal profile] kuroi_taiyo
Vessel Form: A silver bracelet [1]
Power: Focalor- simulated djinn equip.


TEMPLE: Northeast District. Cú Chulainn's temple is located in a massive forest- actually, it could be argued that the forest itself is the temple. The trees grow unnaturally high creating an otherworldly atmosphere of a bygone age. An overgrown stone circle can be found near the spring of the purifying water. There is also an archery range build by hand.

Three white hounds roam the forest freely. One apathetic which won't react much to guests, one incredibly welcoming one, and a true guard dog one, that will give warning to intruders and will react aggressively to hostiles. The hounds are also part of the temple "equipment", they're not strays taken from the Near Shore, and their true nature isn't fully understood by the temple's owner.

While there is no clear path to the temple, the guests won't have trouble finding the way. Strangers might wander a little, but eventually, they will find a large mead-hall-like building next to a massive oak.

The main entrance leads to the second floor, instead to the first- It consists mostly of big dining hall and kitchen as well as relax area in the back. The first floor contains of various utility area, such as training hall, armory, sauna etc - it also has an exit leading to the back of the building and herb garden. Personal rooms are on the third floor and are furnished according to the tastes of their inhabitants.

The interior of the whole temple on a rustic side, wood, stone, textured fabrics, burlap. Everything in warm earthly tones - a combination of roughness and warm comfort, stability and simplicity. The near lack of modern materials like plastic or synthetic fabrics might be noticeable but of course, there is no escaping them, for example in the kitchen which, while kept in style, is fully furnished with all necessary modern appliances.

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